/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.skillhandlers;

import net.sf.l2j.gameserver.ai.CtrlEvent;
import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2Skill.SkillType;
import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.skills.Formulas;

/**
 * @author _drunk_ TODO To change the template for this generated type comment
 *         go to Window - Preferences - Java - Code Style - Code Templates
 */
public class Spoil implements ISkillHandler {
	// private static Logger _log = Logger.getLogger(Spoil.class.getName());
	private static final SkillType[] SKILL_IDS = { SkillType.SPOIL };

	public void useSkill(L2Character activeChar, L2Skill skill,
			L2Object[] targets) {
		if (!(activeChar instanceof L2PcInstance))
			return;
		L2Object[] targetList = skill.getTargetList(activeChar);
		if (targetList == null)
			return;
		for (int index = 0; index < targetList.length; index++) {
			if (!(targetList[index] instanceof L2MonsterInstance))
				continue;
			L2MonsterInstance target = (L2MonsterInstance) targetList[index];
			if (target.isSpoil()) {
				activeChar.sendPacket(new SystemMessage(
						SystemMessageId.ALREDAY_SPOILED));
				continue;
			}
			// SPOIL SYSTEM by Lbaldi
			boolean spoil = false;
			if (target.isDead() == false) {
				spoil = Formulas.getInstance().calcMagicSuccess(activeChar,
						(L2Character) targetList[index], skill);
				if (spoil) {
					target.setSpoil(true);
					target.setIsSpoiledBy(activeChar.getObjectId());
					activeChar.sendPacket(new SystemMessage(
							SystemMessageId.SPOIL_SUCCESS));
				} else {
					SystemMessage sm = new SystemMessage(
							SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
					sm.addString(target.getName());
					sm.addSkillName(skill.getDisplayId());
					activeChar.sendPacket(sm);
				}
				target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
			}
		}
	}

	public SkillType[] getSkillIds() {
		return SKILL_IDS;
	}
}
